For the full list of mods in Fallout: New Vegas, see Fallout: New Vegas weapon mods. |
- Fallout New Vegas More Character Customization Mode
- Fallout New Vegas More Character Customization Mods
Weapon mods, while they have appeared in one way or another in Fallout, Fallout 2, and Fallout 3, they appear as an active feature for the first time in Fallout: New Vegas due to their popularity as a 3rd party mod in Fallout 3. In Fallout 4 weapon modding was significantly expanded, and rather than individual mods for weapons, weapons themselves can be entirely customized with a variety of components.
- 2Fallout 2
Fallout New Vegas More Character Customization Mode
Fallout[edit | edit source]
Only Smitty can perform modifications in Fallout, and the only weapon he can upgrade is the Winchester P94 into a turbo plasma rifle.
Fallout 2[edit | edit source]
In Fallout 2, you can pay a mechanic to upgrade certain weapons for you.
List of available weapons[edit | edit source]
- Desert Eagle .44 → Desert Eagle (exp. mag.)
- .44 Magnum revolver → .44 Magnum (speed load)
- AK-112 assault rifle → Assault rifle (exp. mag.)
- Colt Rangemaster hunting rifle → Scoped hunting rifle
- FN FAL → FN FAL (night sight)
- Wattz 1000 laser pistol → Magneto-laser pistol
- Wattz 2000 laser rifle → Laser rifle (ext. cap.)
- Glock 86 plasma pistol → Plasma pistol (ext. cap.)
- Winchester P94 plasma rifle → Turbo plasma rifle
- Flamer → Improved flamer
- 'Big Frigger' power fist → Mega power fist
- Cattle Prod → Super cattle prod
List of merchants[edit | edit source]
- Valerie, in Vault City
- Skeeter, in Gecko
- Eldridge, in New Reno
- Algernon, in the basement of New Reno Arms. Works for free.
Fallout 3[edit | edit source]
The only upgrades seen in Fallout 3 are scopes, the occasional use of silencers, and the use of extended magazines. Other differences between unique weapons do not technically count as weapon mods, seeing as there is only one of each unique weapon.
Fallout: New Vegas[edit | edit source]
The following section is transcluded from Fallout: New Vegas weapon mods. To modify, please edit the source page.
One of the features added to New Vegas is the ability to custom modify certain base weapons. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.
Unique weapons cannot be equipped with weapon mods, with the exceptions of the weathered 10mm pistol, Mercenary's grenade rifle, holorifle, and Elijah's Advanced LAER. While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants have both mods and better base stats, such is the case of the varmint rifle's unique variant, the Ratslayer, which has all of the mods the varmint rifle can be equipped with.
By themselves, the weapon mods serve no function but, once attached to their specified weapon, will change the characteristics, look and/or function to create a distinct variant. The weapon mods range from scopes and silencers to extended mags and several in-between. In the case of the varmint rifle and other such weapons there exists more than one different type of modification. While you are not limited in the amount of total mods you can apply to a single weapon, you are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire.
Once a weapon mod is attached to a weapon it cannot be removed and remains a permanent feature of that weapon, along with its added attribute. However, this could not always be a good thing. For example, extended magazines is almost always beneficial unless the magazine must be reloaded on a shell by shell basis (ex: cowboy repeater), forcing a longer reload, or a scope on the other hand has pros and cons, as it may increase maximum range, but makes it harder to use in close combat situations.
The addition of a mod to a weapon will permanently increase the overall monetary value of that weapon by the value of the mod, even if the weapon is completely broken at the time it is applied.
Fallout 4[edit | edit source]
The following section is transcluded from Fallout 4 weapon mods. To modify, please edit the source page.
Appearances[edit | edit source]
Weapon mods appear in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, and Fallout 4.
Gallery[edit | edit source]
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Weapon_mod&oldid=2047989'
Posted by6 years ago
Archived
Here's a list of mods for Fallout New Vegas, and I heavily recommend getting most (if not all) of them.
I put a lot of time and effort into this post, and since its a self-post (aka no karma), I'd really appreciate an upvote so that more people can see this list. Also feel free to link this post to newcomers asking about mods, this should keep 'em busy for a while. =)
Fallout New Vegas More Character Customization Mods
Before you get too far (or start a new game), consider checking out Moburma's FNV Restored Cut-Content Mods - which includes the New Vegas strip without loading doors, a bigger more open Freeside, many new NPCs, and other restored cut content and/or unfinished content. Watch the video for a demonstration of the mods.
However, some of the mods in this list are incompatible with the mods mentioned in the video if you don't start a new game, so keep that in mind and read the mod descriptions carefully.
Installing and uninstalling mods easily
- I'd recommend picking up NMM - Nexus Mod Manager, to download and install your mods with an easy click of a button. Or you can use FOMM if you want, although I haven't used it since NMM was released, and I believe NMM is the successor to FOMM.
- Then, get BOSS - which is a mod that works for Oblivion, Skyrim, FO3 and FNV. Its a program that will sort your mod load order to reduce conflicts. You will also be notified if there are mod conflicts that need resolving (aka mod incompatiblities, mod patches needed, etc).
Onto the mods now, I consider most of these 'essential' or 'must have mods'
- Project Nevada - A glorious mod with many features - you can sprint, slow down time with action points, throw grenades with a hotkey, and much, much more. It also has a bunch of customization options, to get the experience you want.
- Dynamic Alternative Roleplayer's Start - allows you to not just create a character, but to craft a history and story for your character. Get random gear and start in a random location.
- Willow - A Better Companion Experience - adds a fully voiced and professio quality companion. She has her own questline, too. Bethesda and Obsidian should take notes from this mod.
- Electro-City - Mainly adds a ton of light-posts around the highways and roads in New Vegas - great mod. There is also an option to disable light-posts on highways if you so desire.
- Vurt's Wasteland Flora Overhaul - Much, much better looking vegetation textures. Comes in 3 versions - Fertile Wasteland, Dead Wasteland, ESP-less 'replacer' version
- NMC's Texture Pack - The best HD texture overhaul for New Vegas, in my opinion at least. =)
- Stalker call of pripyat nimble. Weapon Retexture Project (WRP) - a WIP mod that retextures most weapons in Fallout New Vegas with a HD texture; most of FNV's guns had a lame low-res texture, and this mod corrects that =)
- Mission Mojave Ultimate Edition - Floating items, discolored terrain, faulty terrain, broken navmeshes, clipping meshes, broken scripts, and many other fixes for a total of 20245 records in one download! This mod doesn't add anything new to the game, it simply fixes the issues that exist in the default game. Think of it like a 'Unofficial Fallout New Vegas Patch'
- Fallout New Vegas Redesigned II - makes NPCs look better, more varied, and more unique so that they match what they should be. Lore friendly.
- Nevada Skies - Great weather mod that adds 60 new weather types, ranging from sand storms to rad storms to thunder storms..lots of storms =). Great mod.
- Monster Mod - Adds over a hundred new types of monsters to encounter in the game
- You should then download Rebalanced Level Lists if you get Monster Mod, since Monster Mod is not low-level friendly.
- AWOP - A World of Pain - A very large mod that adds lots of new locations (sewers and such) and enemies. Consider installing this mod when you are a higher level.
- Essential Visual Enhancements - This mod overhauls old and implements many new 'visual' features -including energy weapon effects, enemy reactions, improved death animations, and even opening animations for containers like cash registers.
- Interior Lighting Overhaul - Overhauls the lighting of all interior cells of (vanilla and all DLCs) to a more realistic and 'fitting' value, to increase 'immersion and creepiness, especially in vaults, caves and ruins'.
- Fellout removes the orange tint from vanilla FNV
- More Perks - Absolutely love this mod. Adds like 100+ cool new perks to the game. Get this mod with Perk Every Level - which lets you get 1 perk every level rather than 1 perk every two levels, to really maximize the fun.
- Populated Casinos - Many new NPCs are added to the casinos of FNV, giving them a more populated and 'alive' feel.
- Dynavision - Adds DoF - very customizable, made by Gopher - an excellent modder.
- Immersive HUD (iHUD) Hides the HuD when you don't need it, and shows it when you do need it (ie: combat, looking at lootable objects) - also made by Gopher.
- CONELRAD 640-1240 - Civil Defense Radio - awesome new radio station! Uses real sounds from the 50s/60s
- Old World Radio - adds 9! new radio stations (and more with future updates!), ranging from old radio shows to 8bit music to 50/60s music. Over 1 GB of new radio goodness!
- Shiloh DS - Coloured Map and Icons - this mod adds a colored world map and custom map icons (for stuff like skillbooks, snow globes and mod vendors) to Fallout New Vegas.
- NVInteriors Wasteland Project and [NVInteriors Urban Project] - these two mods aim to let you be able to explore houses that are boarded up or that you can't get into, increasing immersion and roleplaying (and hoarding) experience.
- New Vegas Stutter Remover - Removes the stuttering that happens every 2-3 minutes (for me at least). Also includes an FPS limiter option that you can turn on or off. Can't play FNV without this mod =) This mod requires New Vegas Script Extender
- Fake Fallout Fullscreen - a mod which may reduce crashes and increase performance, totally optional
- 4GB Fallout New Vegas - Makes FNV silky smooth and this mod is required for HD texture or mods that add more NPCs. Make sure you get the version that works with NVSE, since New Vegas Stutter Remover requires NVSE.
Player Homes
- Underwater Hideout - A cool and unique underwater home.
- Rancho Villa - If you are looking for a ranch-styled home.
- Underground Hideout - 'This Mod adds a Player Vault on the the Wasteland near Spring Mt. Ranch State Park. The vault includes all the amenities including a Armory, ammo Sorters, Weapons wall, water purifier, book shelf, grow area, and is Companion Friendly'
- New Vegas Bounties I - basically accept contracts to kill bad guys, and the enemies get tougher as you progress.
- New Vegas Bounties II - the sequel to the first one, completing NVB I isn't required, although recommended.
- Badlands - A sweet and simple quest taking place in a new location, where you need to kill some slavers south of the Mojave Desert in the new location called Geshute Indian Reservation.
- Beyond Boulder Dome - as of this post, the mod is still in beta, but its really fun. The NPCs are fully voiced, and its a large quest mod taking place in Boulder, Colorado where the main quest has different endings depending on your choices and there are several small side quests too. Amazing quest mod.
- DEIMOS - a quality quest mod that involves you traveling back in time.
- Fortune Canyon - adds a bunch of smaller quests focused on treasure hunting.
And if you are interested in some Fallout New Vegas and Skyrim modding videos, I make about 3-5 high quality videos each week: http://www.youtube.com/insane0hflex
Thanks for reading, and I hope you discovered some new mods with this post =)
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Again, feel free to share this post with anyone who has questions on what mods to get for Fallout New Vegas.
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